Yes, every wild level (which includes any levels gained during the taming process) will increase the Melee Damage % of a Spino by +5%. Rex has 7 different stats, that is10.5 stat levels per each stat. Lets say your spino starts with 300 melee after its tamed Now this is 40 levels in that stat, Each tamed point in melee adds 1.7% on top that 300 stat, so if you add lets say 30 levels that would be +51% of that 300 number, so you would end up with 453 melee after putting 30 points into that stat. and this applies to all stats on the particular creature. Unofficial : quick and in game, Super Spyglass is something I use to quickly check stats. a dino with 200% melee post-tame, if the multiplier is 5%, will increase to 210% melee upon the first level you put into it; respectively, the samedino with 100% melee post-tame will only reach 105% after the first level. The imprinting bonus is scaled by the global variable: Assume that a creature has upleveled a certain stat in the wild Lw times, was upleveled a stat by a player Ld times and was tamed with a taming effectiveness of TE. A sizeable amount of Vitality and the majority of your Engraving Points are provided by them. There is a really good program for breeding called ARK Smartbreeder, you can find it on github. I plugged some stats into a calculator just now. what would be the damage multiplier for a theoretical 150 griffin perfect tame? either way I think you'll be fine with that trade. This means that the total percentage will probably be around 85% in most of the cases. Manual with links to external resources like guides and videos, ooookay okay i'm starting to get it. using your example of a spino, on 1x rates, Please For more information, please refer to the Cookie and Privacy policy by clicking the 'Read More' button. Espaol - Latinoamrica (Spanish - Latin America). if i tame a second 150 spino with identical stats, but with cooked fish meat and end up with a 17% effectivenesswill their stats increase in the same increments per level? sorry for the questions, im trying to get this breeding thing down pat. I'm going to have to agree with Drunk Skunk. Also, if you can find a lvl 100+ to tame, it will more than likely have that much melee inherently, making it a much more promising and useful Dino. Privacy Policy | Partners: ArkForum.de, This taming calculator, amongst other features, is also included in the. For more information, please refer to the Cookie and Privacy policy by clicking the 'Read More' button. When you perfect tame it, that spino gains 7 levels, and since we have 7 stats that makes it easy for our example, we'll assign one more level in every stat. To answer simply yes, the Rex's you have are a good start. At only 50% TE, you will only get 8.8% bonus melee damage." Calculate the time, food, effectiveness and more of your dino tame. Now look down at the Melee Damage stat, every time you click the "+" button the dino gains +5 Melee Damage %. And should you keep asking the same questions over and over cluttering even more? Ark Stat Calculator | ARK: Survival Evolved Quetzal Stat Calculator Quetzal Taming Calculator Tips Stat Calculator Spawn Command Creature Level (Wild Only) STAT BASE INC. All rights reserved. As you can see post from guy aboveme, he is using web calculator, which are mostly for WILD dinos only and it will show wrong values if you use it on tamed/breeded dino. Your HP is perfect and melee decent. In case you come across any errors orwould like to see more information about a dino, please let us know by leaving a comment on this post. The speed of a wild dino is not increased, so that stat point will be wasted. You might as well just tame a high lvl one than to buy that. Valve Corporation. Please use Ctrl + F5 if the latest creatures dont seem to work. at all. Mostly the stat health is affected, sometimes weight, stamina or food. My question is: Is there another calculator out there that I can use to determine if a dino is good for breeding (Since Post-Tame stats are what matter for that), or am I using Dododex incorrectly. if it's harder to make kibble than get that metal, then I'd say it would be worth it. When you perfect tame it, this spino gains 70 levels, which is convenient because we'll assign 10 points to each stat, which means it now has 31 levels in each stat (plus the extra 2 in Speed). The bonuses based on effectiveness you never see, they are applied as the dino tames out so the post tame melee stat already shows it. February Baryonyx, Basilosaurus, Ovis and Purlovia added Copyright 2022 Studio Wildcard. How do you think we all get the answers? Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Taming effectiveness affects the number of levels they gain when tamed, but the increase in stats-per-level is the same for every tame. The important thing to remember is that the levels a dino gains during the taming process are counted as "wild levels", and the levels that you add to them after you tame them are "tamed levels", that calculator shows how wild stats are allocated to dinos, which includes the levels & stats they gain during the taming process. You will quickly want one with much higher melee I fear. Lets say your spino starts with 300 melee after its tamed Now this is 40 levels in that stat, Each tamed point in melee adds 1.7% on top that 300 stat, so if you add lets say 30 levels that would be +51% of that 300 number, so you would end up with 453 melee after putting 30 points into that stat. In general, a wild dino has around 85% chance to gain a stat point for each of the level it has, as 1/7th of the points will go into speed (which is not increase, so that point is wasted). If speed Points didn't exist all of a sudden then all tames would loose levels and people would have no idea why, and we would see a solid 3 months of posts like we did after the flyer nerf with people not understanding new levels. Sources include: Before cutting your stone, decide if you want to use it, sell it on the Auction House or trade it to your friends. so basically the percent change per stat level is always the same on a particular mount. For health Ta is mostly 0.5 (exceptions are for example the Giganotosaurus with -63000 and the Griffin with -1000), for Damage in most cases Ta = 0.5 and Tm = 0.4 (that gives the creature a +50pp (percentage point) bonus, and after this the value is multiplied by (1 + 0.4 * TmM * TE), so it get's another 40% * 0.45 = 18% of the current value, dependent on the taming effectiveness). Not breedable yet or no information known. (now I'm just guessing here, so you can ignore this if you want, I think I'm right but this starts getting complicated and its easy to screw up :P) If nothing happens, download GitHub Desktop and try again. That's a direct answer to your question. The game has further global variables for each stat, which affect the variables above: Currently these modifiers for health are: Three of the four modifiers can be found in the TestGameMode.uasset file located in Game/PrimalEarth/CoreBlueprints/. Lost Ark Resources Ability Stone System Guide. Espaol - Latinoamrica (Spanish - Latin America). Here is screen from smart breeding with your rex's stats: As you can see, you have 49 points in HP and 41 melee. If you fill in the stats of the creature after it has been tamed, or from one of your bred dinos, the result will most likely be unreliable. Would the post tame stats follow that? Not sure if it has any levels left. That means that Igot a big increase elsewhere (Ibelieve it was hp in this case). 2 or 3 hundred at absolute most.

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post tame stat calculator ark