Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. Stick this on Kalikke if you're using her, otherwise Octavia could use the extra boost so that she doesn't get fatigued so readily. a) Copper Ring, Pearl x2, Green Quartz, Bloodstone, Turquoise, 25 gold. All rights reserved. When you return to the Throne Room, there will be a new piece of Curse research waiting for you. Go a short distance left after disarming the first trap and you will find a log with some minor loot. After the fight, loot the area to acquire Dwarven Helm Shard. If you head up the nearby slope, you can climb up the wall if you make the necessary Athletics check (DC18). D. Trollhound (Magical Beast 4), Kobold Sentinel x2 (Fighter 2), Kobold Archer (Fighter 2). You will encounter some Trolls and Kobolds that were waiting to ambush you had you gone through the gate. 2023 GAMESPOT, A FANDOM COMPANY. He will open up a little more. The Evil choice gives you a ruby while the Good choice secures you an emerald. Search the area around Candelmere Tower (don't actually enter it) and you will encounter two groups of Lizardmen fighting. Suggest that you look for it together and Jubilost will agree to join your party. You will now be able swap between them using the Action Bar. There are is a trap across a doorway (DC27 to spot and remove). If you have good AC, you should be OK. Head inside where you will find a Tremendous Centipede, four Giant Centipedes and a Spitting Giant Centipede. Tristian's Holy Lance ability on your best attacker is quite nice for these since they are evil. All choices lead to Hargulka leaving and a combat against Trolls x2 (Humanoid 6). You will see a Coal Mine just to the west which you can claim. If you're lucky, you can make a DC28 Bluff check for an additional 1500G and 360XP over what you would have received for completing the quest. The one in the corner is trapped (DC22) and locked (DC23). There is also a well that you can interact with. Jubilost is standing on the near side of the river. You may also have a new event, "Accursed Things", which is related to Nazrielle's quest. The Spirit Hut is in the northeast corner of the village. If you make the diplomacy check, he will tell you that he and others are afraid of the Great Ancestor. (CN moral choice). What you find when you emerge depends on how you resolved matters with Tartuk and Hargulka. He tells you that the Great Ancestor instructed them to eat their own eggs. Speak to the chieftain, but BEFORE asking him about the child, ask him 'questions'. If you have a day to kill because you're waiting for an event, opportunity or project to complete before you hit the trail again, you're probably strong enough to take on Ratnook Hill. They will spend the first round buffing themselves so hit them with Stinking Cloud and see why it is so highly rated. Grab a Two-Bladed Sword +1 from under a tarpaulin and look for a nearby hidden cache (DC16) for a locked container (DC18) containing some gold and gems. The tempting thing to do is kill Sinnet - he really asks for it. however. In which room is the secret room revealed? hot naked girls around fort payne. He is a lot more powerful than the average troll. The Sentinels and Archers are the same weaksauce creatures you fought earlier. The DC30 Knowledge (Arcana) check gives you a clue for the puzzle in this room. If you're burdened with loot from the Troll Lair, you can sell to him as well; just be careful not to sell him anything irreplaceable (the Heart of the Anvil looks like a common gem, for example) because he may shortly disappear from the game one way or another. This advances the. You can make a Knowledge (World) check (DC23) to decipher the central pillar. Alternately (or additionally), you can tell the "boy" his mother loves him and misses him, which will weaken the creature enough to save the boy. Branded Troll (Humanoid 6, Barbarian 3), Trollhound x3 (Magical Beast 4). Defeat the trolls, troll hounds and kobolds, and loot the Old Dwarven Chest Key and Token of the Dryad. Head to Narlkeep and return the armour to Dragn to make him a happy dwarf. r/Pathfinder_Kingmaker . Continue east and you will find a Spectre wandering around. When they're dead, loot their bodies for Masterwork shortswords. Head across to Shaynih'a and she will give you a Spear Fragment to show to Storyteller back in your capital. The Wererat Lair is in the woods to the east of the Abandoned Hut. They have fairly weak Will saves so Hideous Laughter is useful. After the place has been made safe, search the hidden and trapped (DC22) panel in the northern wall to find a Headband of Inspired Wisdom +2. There is a chest to the right of some steps containing a Rusty Dwarven Key along with the Commandant's Journal (First Half). When the trolls are defeated, you have a number of responses you can make. Haste your party and use effects like Archon's Aura and Prayer to reduce Hargulka's melee effectiveness further.
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