If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Her Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. Gamestegy Founder. Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. Feel free to add anything I missed! Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Frees up damage. Engineer Build Guide | Mass Effect 2 Legendary Edition Anybody know how many planets are in the game? Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. One point wonder Overload still has it's use: it can blow up the Geth Pyro's in one shot once their shields are down. personally heavy incernate, i dont have alot of problems with husks. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. What can it be used for? It's situationally useful. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Incinerate is also very effective against. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. It can also serve as a power to deal with Husks, as the knockback effect results in an instant kill. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Which is better for Hardcore/Insanity difficulty? While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. Instead use her flash bang often and shadow strike situationally. What are some of the recommended builds for squad mates? You've met with a terrible fate, haven't you? I wouldn't waste your own bonus skill on it. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want.

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me2 incinerate heavy or blast